Select the bone you want to attach the mesh to in the panel.Select the base armature and the mesh you want to attach to the base armature in the panel.E.g.: A ring on a finger works perfectly, because the ring only needs one bone to move with (the finger bone).E.g.: A jacket won't work, because it requires multiple bones.INFO: The mesh will only be assigned to the selected bone.Attaches the selected mesh to the selected armature.Press the "Merge Armatures" button -> Done!.E.g.: For a hair armature select "Head" as the bone.If CATS can't detect the bone structure automatically: select a bone you want to attach the new armature to.Select the base armature and the armature you want to merge into the base armature in the panel.If you want to merge multiple objects from the same model it is often better to duplicate the armature for each of them and merge them individually.Make sure that both meshes and armatures are at their correct positions as they will stay exactly like this.Move the armature to the desired position.OR move the armature (and with it the mesh):.CATS will position the bones according to the mesh automatically. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |