![]() Renamed all Schematics to clearly mention which biome they originate from.True Bloody Edge now uses 3 Souls of Fright, Souls of Might, and Souls of Sight in its recipe instead of Broken Hero Sword.Both Terra Edge recipes now use Broken Hero Sword. ![]() Terra Blade's recipe which uses True Bloody Edge now uses Broken Hero Sword.Each set piece of the Shroomite armor set and Spectre armor set alternative recipes now use 1 Living Shard.Plasma Grenade now uses 25 Dubious Plating, 15 Mysterious Circuitry, 8 Cosmilite Bars, and 2 Ascendant Spirit Essences in its recipe, instead of 5, 5, 1, and 1.Helium Flash now uses 5 Auric Bars in its recipe instead of 1.DPS Meter can now be crafted with 10 Wire and 5 Any Gold Bars at an Anvil. ![]() Caustic Tear now requires water to craft.Bloody Edge now uses 5 Purified Gel in both of its recipes.The following items now craft into each other while at a Tinkerer's Workshop in Ecto Mist:.The following items now craft into each other while at an Anvil in Ecto Mist:.Added all vanilla Food and drink items to the "Any Food Item" recipe group.The Warding modifier now provides +11 defense after defeating The Devourer of Gods instead of +12, and +12 defense after defeating Jungle Dragon, Yharon instead of +15.The Armored modifier now provides +10 defense after defeating Jungle Dragon, Yharon instead of +11.The Guarding modifier now provides +7 defense after defeating Jungle Dragon, Yharon instead of +8.Both the damage and healing amount increase with the player's strongest class damage. Instead, it releases a short-range pulse of energy every 3 seconds which deals 300 damage towards enemies and heals all nearby players including the wearer for 10 health. The crystal no longer fires leaf projectiles at enemies. Reworked the Chlorophyte Armor set bonus.Bladecrest Oathsword and Old Lord Oathsword are no longer true melee weapons.Added more NPC-based happiness quotes for the Drunk Princess.You are receiving this because you authored the thread. Wait for calamity to update, i think it's a calamity problem not tmod Since I’m new to the calamity mod, I don’t have any worlds with those features and just wanted to get started on one. ![]() I reverted to a version from last month and was able to create a new world and that will do for now. You are receiving this because you authored the thread.Message ID: you for your reply. Reply to this email directly, view it on GitHub, or unsubscribe. If you revert to the "v2022.06.96.6" release it will generate, the generation error starts in the "v2022.07.58.1" release To: Re: World generation with Calamity is persistently broken (Issue #2800)įor me all you need is a fresh install and the Calamity Mod When using normal world generation with Calamity Mod enabled, getting this error:Īt (GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30 Reproduction frequencyġ00% of the time since the first instance. World generation should return to normal after removing Super Seed Search mod from tModLoader, but it has affected tModLoader and/or Calamity Mod.
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